Today , I found a new site that has some great information Free and patterns too ( check under sharing patch). Check it out!!!
- About Me
- The Quilter's Cache flying geese method
- How to Make Flying Geese (Clothworks tutorial)
- Fabric Softener Dryer Sheet String Blocks Tutorial...
- Continous Binding (Heather Peterson)
- 2012 Completed Quilts
- Guild Quilts 2012
- Quilts ( or Tops) completed in 2011
- 2010 First Quarter Workshop
- Stitching For Christmas Blocks
Thursday, January 19, 2012
Monday, January 16, 2012
Saturday, January 14, 2012
Friday, January 13, 2012
I read this on a quilting board today...I loved it.
Murphy's Laws of Sewing (Anonymous)
Fusible interfacings always fuse to the iron.
The serger only eats the customer's garment.
If you need 6 buttons, you'll find 5 in your button box.
The seam you meant to rip out is invariably the other one.
When you are in a hurry, the needle eye is always too small.
The fabric you forgot to pre-shrink will always shrink the most.
The pattern you wanted to make again will have one key piece missing.
If you drop something out of your sewing basket, it will be your box of
pins...with the cover off.
Whenever the construction process is going well, the bobbin thread runs out.
Your lost needle will be found by your son, husband, or
brother-in-law...while walking barefoot.
Facings tend to be sewn to the wrong side. (Opposites attract.)
Collar points don't match, and you've trimmed all the seams.
The iron never scorches the garment until its final pressing.
Pant seams always rip where they are the most noticeable.
The steam iron only burps rusty water on light silk fabric.
The sewing machine light usually burns out on Sunday.
Pinking shears get dull just by looking at them.
Gathering threads always break in the middle.
The scissors cut easiest past the buttonhole.
The magnitude of the goof is in direct proportion to
the cost of the fabric.